
Card Retrieve
Genre: Roguelite, Action RPG
Create all UI assets and implement into Unity, design game systems with relation to UI, usability & gameplay with the team. Mockup and prototype the concept in Figma, Illustrator and Affinity Designer. User research and gather data through exhibitions and refine the design.
Demo Showcased at:
PAX Together Lounge
The Game Expo
SupaNova
GamesPond
Zodiac Mountain
Genre: Roguelike, Deckbuilder
Refined HUD, develop layout & wireframe for quest and reward screen. Prototyped Figma tutorial to display at Play Now Melbourne and created technical guide for Unity Implementation.
Demo Showcased at:
PAX
WePlay
Pixel Expo
Oswin Innovation
Story Symphysis:
At Oswin Innovations we create solutions for the improvement of the World. Enjoy the freedom of working from home and earning a steady income by joining our pilot program to train the computers of tomorrow! Crime rate reduced! Unemployment rate reduced! All thanks to our innovative solutions!
Roles:
• UI & UX Design (Mockups/Styling & Overhaul/Redesign & Research)
Cheese Chase
Participated in "Weekly Game Jam" created in a group of 4 within 1 week
Game Description:
Cheese Chase is a 4 players multiplayer PC turn-based platformer, where 3 hungry mice & 1 cheese run & hop around in a 2D playground to grand chase & tag game.
Things achieved from the Game Jam:
• Color testing & creating color palette to smoothen 2D Artist's workflow
• Mockup interesting HUD
• Illustrate logo design, game cover art & background
illegal Alien
Platform: PC (Unity Engine)
Game Genre: Stealth/Puzzle
Roles:
• UI Design (Environment UI, Logo Design, Feedbacks, Controller Icons, Menus)
• UX Design (Flowchart & Concepts)
• Web Designer, Social Media Manager & Marketing
• Music & Audio Director (UI Feedback sounds)
• Co-Producer
Elevator Pitch:
Lumpy the alien is stranded on Earth, somehow got spotted by the public and being wanted now. He must run and sneak his way through the airport with his Telekinesis and Mimicking power to catch a flight home!










