Daisy Chan

A passionate minimalist game UI/UX designer that smoothens your games' user experience

illegal Alien Icon
illegal Alien Icon

illegal Alien

illegal Alien Cover Image
illegal Alien Cover Image

Platform: PC (Unity Engine)
Game Genre: Stealth/Puzzle

Roles:
  •  UI Design (Environment UI, Logo Design, Feedbacks, Controller Icons, Menus)
  •  UX Design (Flowchart & Concepts)
  •  Web Designer, Social Media Manager & Marketing
  •  Music & Audio Director (UI Feedback sounds)
  •  Co-Producer

Elevator Pitch:
Lumpy the alien is stranded on Earth, somehow got spotted by the public and being wanted now. He must run and sneak his way through the airport with his Telekinesis and Mimicking power to catch a flight home!

E.O.D SwipeBeat Icon
E.O.D SwipeBeat Icon

E.O.D SwipeBeat

E.O.D SwipeBeat Cover Image
E.O.D SwipeBeat Cover Image

A playable mobile rhythm game created in a group of 6
Platform:
Android / IOS (Unity Engine)
Game Genre:
Mobile Rhythm Game

Roles:
  •  
UI Design (HUD, Logo Design)
  •  UX Design (Wireframe & Wireframe Prototyping)
  •  Co-Producer

Elevator Pitch:
Use your electro music remixing talent to defuse techno-bombs planted all over the cities by music-themed terrorists. In E.O.D SwipeBeat, players will swipe the screen in corresponding to the beats, colors and shapes. Careful, the colors change with each beat!

QuickGa.me

Status: The platform is still under development

QuickGa.me is an online game engine for game developers to easily create 3D multiplayer games without the need for game developers to have server hosting and network coding from the users.

Roles:
  •  UI Design (Overhaul/Redesign & Style Guide)
  •  UX Design (Research & Wireframe)

Interested in more of my works?

Interested in knowing more about me?

Open for commissions/opportunities!

Hello everyone! I'm Daisy Chan (legal full name: Chan Wai Yu). I came from Hong Kong and currently staying in Melbourne, VIC. I am passionate about game designing and it has influenced me to begin learning about different design skills where I can convey my ideas into graphics. Then I decided to learn graphic design in my associate degree. And I discovered the logic and necessity of UI/UX design, so I expand my skills to user journey, flowcharts, wireframing, prototyping, etc. After that, I studied abroad to learn more about game design. Now it leads me in participating some game jams and designs my own game projects.

What I have been doing lately:

Hobbies:

  • Eat & Explore / Travel!

  • Watch Japanese anime and manga

  • Gaming (FPS & wholesome cute cartoony indie games)

@Created by Daisy Chan 2021