Daisy Chan

Hi, I am Daisy Chan. My specialty is to bridge artistic vision & technical execution to craft high-performance, cross-platform UI/UX systems in Figma, Unity and Godot.

I can help you with the following:

  • Wireframe & Figma Prototype

  • UI Assets Creation

  • Unity & Godot Implementation

  • Refine HUD & gameplay

  • And More...

Daisy Chan's Portrait Drawing
Daisy Chan's Portrait Drawing
UI & UX designer

Explore My Projects

Mobile Projects
Mobile Projects
Mobile

Check out all mobile game projects

PC/Console Projects
PC/Console Projects
Other Projects
Other Projects
PC/Console

Check out all PC/Console game projects

Other Projects

Check out motion graphics, web app designs

Projects Highlights

Myndzai Screenshots
Myndzai Screenshots
Myndzai (2025)

Genre: Mental Health, Serious Game

Brought to the team at prototype stage to refine and strengthen the iconography, UI assets, layout design and implementation in Unity.

Demo Showcased at:

  • Games 4 Change Asia Pacific 2025

  • PAX Together Lounge 2025

Zodiac Mountain Cover Art
Zodiac Mountain Cover Art
Zodiac Mountain (2024-2025)

Genre: Roguelike, Deckbuilder

Refined HUD, develop layout & wireframe for quest and reward screen. Prototyped Figma tutorial to display at Play Now Melbourne and created technical guide for Unity Implementation.

Demo Showcased at:

  • PAX

  • WePlay

  • Pixel Expo

Card Retrieve Cover Art
Card Retrieve Cover Art
Card Retrieve (On going)

Genre: Roguelite, Action RPG

Create all UI assets and implement into Unity, design game systems with relation to UI, usability & gameplay with the team. Mockup and prototype the concept in Figma, Illustrator and Affinity Designer. User research and gather data through exhibitions and refine the design.

Demo Showcased at:

  • PAX Together Lounge

  • The Game Expo

  • SupaNova

  • GamesPond

©2021 Daisy Chan