illegal Alien - UI
Created in a group of 11
Platform: PC (Unity Engine)
Game Genre: Stealth/Puzzle
Roles:
• UI Design (Environment UI, Logo Design, Feedbacks, Controller Icons, Menus)
• UX Design (Flowchart & Concepts)
• Web Designer, Social Media Manager & Marketing
• Music & Audio Director (UI Feedback sounds)
• Co-Producer
Elevator Pitch:
Lumpy the alien is stranded on Earth, somehow got spotted by the public and being wanted now. He must run and sneak his way through the airport with his Telekinesis and Mimicking power to catch a flight home!
Gameplay Trailer: https://www.youtube.com/watch?v=wL4t-jvE6eo
Cinematic Trailer: https://www.youtube.com/watch?v=peCX2ToXY30
Twitter: twitter.com/NuggetPsychic
Game Website: psychicnugget.wixsite.com/illegalalien
Main Menu UI Iterations
At first the team was aiming for a 1950s themed airport. However, the team decided to go a bit off from the 1950s style after awhile and aiming for a generic style. The game name also used to be Frequent Flyer, but due to copyright issue we changed it to illegal Alien.
Early Art Direction: 1950s, Flat Art
Final Art Direction: Generic, Flat Art
Software: illustrator
Win & Lose Menu Mockups
For the win & lose Menu, we tried to matches it with the airport theme and keeping it simple at the same time. Therefore, I asked the artist in the team to draw up a background with a potential airport appearance. While we have the same button layout consistent with the main menu with the only difference of having emoji to show the happy or sad emotion (winning or losing). However, we decided to change it to have animations instead of emojis to represent happy and sad emotions when we work on the win & lose menu in Unity,
Software: illustrator
Final UI Designs
Here are all the final UI designs implemented in illegal Alien.
Logo Design:
• illegal Alien (game name version, Twitter icon)
• Psychic Nugget (team name)
UI:
• Controller UI Sets
• Environment UI Sets
Software: Figma, illustrator, Unity
@Created by Daisy Chan 2021