Zodiac Mountain

Platform: PC (Unity Engine)
Game Genre: Roguelike DeckBuilder

Roles:
  •  UX Design (HUD Layout Refactoring, User Research & Figma Prototype)

Elevator Pitch:
Ascend Zodiac Mountain in a roguelike deckbuilder with two-sided cards. Build Yin & Yang hands, discover powerful relics, and create satisfying synergies to defeat mythical enemies.

HUD Variations

Here's are all the HUD variations from game jam concept, game jam mockup, first draft for steam version to current version HUD variations.

Software: illustrator, Figma

Dialogue UI Mockup

Here is the dialogue mockup & prototype created in Figma. At the current stage, the Unity version isn't working as intended, but it is very close to the mockup.

Software: Figma, illustrator, Unity

Card Retrieve Dialogue UI Mockup
Card Retrieve Dialogue UI Mockup

Tutorial Icons

Here are the tutorial icons created as temporary solution for the game jam version. The current version is updated to fit the new character design and the Japanese ink style art direction.

Software: illustrator, Unity

Spawner & Portal Design

This are the icons design created as the base for the enemy spawner and portal design that is passed onto our tech artist / Unity developer to create the VFX.

Software: illustrator

Weapon Cards

The art direction on the weapon design is focus in a minimalist design with using white color to create contrast from the background and negative space to make the design pop in a small card design both in HUD and gameplay.

Software: illustrator & Affinity Designer

Weapon Cards
Weapon Cards

©2021 Daisy Chan