
Zodiac Mountain
Platform: PC (Unity Engine)
Game Genre: Roguelike DeckBuilder
Roles:
• UX Design (HUD Layout Refactoring, User Research & Figma Prototype)
Elevator Pitch:
Ascend Zodiac Mountain in a roguelike deckbuilder with two-sided cards. Build Yin & Yang hands, discover powerful relics, and create satisfying synergies to defeat mythical enemies.


HUD Variations
Here's are all the HUD variations from game jam concept, game jam mockup, first draft for steam version to current version HUD variations.
Software: illustrator, Figma












Dialogue UI Mockup
Here is the dialogue mockup & prototype created in Figma. At the current stage, the Unity version isn't working as intended, but it is very close to the mockup.
Software: Figma, illustrator, Unity


Tutorial Icons
Here are the tutorial icons created as temporary solution for the game jam version. The current version is updated to fit the new character design and the Japanese ink style art direction.
Software: illustrator, Unity




Spawner & Portal Design
This are the icons design created as the base for the enemy spawner and portal design that is passed onto our tech artist / Unity developer to create the VFX.
Software: illustrator


Weapon Cards
The art direction on the weapon design is focus in a minimalist design with using white color to create contrast from the background and negative space to make the design pop in a small card design both in HUD and gameplay.
Software: illustrator & Affinity Designer

