
Zodiac Mountain
Genre: Roguelike, Deckbuilder
Primary role in HUD refinement, layout development & wireframe for quest and reward screens. Developed the Figma tutorial prototype for live interactions at Play Now Melbourne, as well as built up a user research, listed out UI issues and solutions for the team and technical guide for Unity Implementation.
Demo Showcased:
PAX
WePlay
Pixel Expo


Figma Prototype
Put together a Figma pre-alpha prototype with the action queue and HUD that I refractured when I was brought on to the team. It is to demonstrate how the tutorial would looks like with animated the interaction and feedback for the programmer to implement and as a demonstration material to use for showcasing at Play Now Melbourne.
Software: illustrator, Figma


Pre Alpha Figma Prototype
Vertical Slice Figma Tutorial
Put together a Figma vertical slice tutorial prototype with using existing art assets created by artist. I also animated the interaction and feedback for the programmer to implement.
Software: Figma
UI & UX Research
Client requested for UI & UX research on UI elements and screen layout on other roguelike deckbuilder games for the team to review as the base for future UI decisions. The button below has the link to the research.
Software: Google Slice
UI Issues & Solutions
I was requested to create a google document for current and potential UI issues with possible solutions for the programmer and director to use fix the issues due to Unity pro seats limit and limited budget.
Software: Google Document










UI Technical Guide
I had created a UI technical guide document to follow and figure out the spacing and scaling in Unity to be responsive to screen sizes for the programmer in implementing the HUD/main gameplay.
Software: Google Doc





