Card Retrieve

Genre: Roguelite, Action RPG

Main developer & designer in all UI assets creation & Unity implementation with relation to UI elements, usability, and gameplay with the team. Developed mockup and prototype proof-of-concept across Figma, Illustrator and Affinity Designer. Gathered audiences feedback through surveys, conversations & observations during exhibitions. Compiled and analysed the data into user & market research documents to improve and further enhance user experiences.

Demo Showcased:

  • PAX Together Lounge

  • The Game Expo

  • Supanova

  • GamesPond

HUD Variations

Here's are all the HUD variations from game jam concept, game jam mockup, first draft for steam version to current version HUD variations.

Software: illustrator, Figma

Dialogue UI Mockup

Here is the dialogue mockup & prototype created in Figma. At the current stage, the Unity version isn't working as intended, but it is very close to the mockup.

Software: Figma, illustrator, Unity

Card Retrieve Dialogue UI Mockup
Card Retrieve Dialogue UI Mockup

Tutorial Icons

Here are the tutorial icons created as temporary solution for the game jam version. The current version is updated to fit the new character design and the Japanese ink style art direction.

Software: illustrator, Unity

Spawner & Portal Design

This are the icons design created as the base for the enemy spawner and portal design that is passed onto our tech artist / Unity developer to create the VFX.

Software: illustrator

Health & Armor System

The health and armor system is drew in Affinity Designer, prototyped in Figma to test out the result and then animated in Unity with the Unity Animator.

Software: Affinity Designer, Figma & Unity

Losing health
Losing health
Breaking armor
Breaking armor

Breaking Armor

Losing Health

Weapon Cards

The art direction on the weapon design is focus in a minimalist design with using white color to create contrast from the background and negative space to make the design pop in a small card design both in HUD and gameplay.

Software: illustrator & Affinity Designer

Weapon Cards
Weapon Cards

Merging Magic Circle

The circles in the merging magic circle are indicating the space for upgrading corresponding cards and the location for players to stand. The first draft is in a chalk style to match with using chalk to draw on the ground. In the current version, it using the same Japanese ink style to match with the rest of the art direction. We also added in more indications after a few audiences testing during the showcasing events.

Software: illustrator

Magic Circle First Draft
Magic Circle First Draft

First draft

Current In-Game Version

Items & Shop System

Here are the UI assets of the shop items and the UI layout design that is currently using in the shop system in game. The overall art style is mainly flat, gradient color and with thick stoke in rounded cartoony aesthetic to match with the character and background design.

Software: Figma, illustrator, Unity

In-game shop system

Shop System Layout Design Variations

Final Design & Items Assets

©2021 Daisy Chan