
Card Retrieve
Platform: PC (Unity Engine)
Game Genre: Action Roguelite
Roles:
• UI Design (UI Assets, Feedbacks, Controller Icons, Menus)
• UX Design (Market Research, Survey)
• Web Designer, Social Media Manager & Marketing
• Game Designer
• Producer
Elevator Pitch:
Play as the only canine transported in a foreign Japanese-like feline world. Collect and expand your deck of magical cards and refine your sleight of hand to find your way back home.


HUD Variations
Here's are all the HUD variations from game jam concept, game jam mockup, first draft for steam version to current version HUD variations.
Software: illustrator, Figma












Dialogue UI Mockup
Here is the dialogue mockup & prototype created in Figma. At the current stage, the Unity version isn't working as intended, but it is very close to the mockup.
Software: Figma, illustrator, Unity


Tutorial Icons
Here are the tutorial icons created as temporary solution for the game jam version. The current version is updated to fit the new character design and the Japanese ink style art direction.
Software: illustrator, Unity


Spawner & Portal Design
This are the icons design created as the base for the enemy spawner and portal design that is passed onto our tech artist / Unity developer to create the VFX.
Software: illustrator


Weapon Cards
The art direction on the weapon design is focus in a minimalist design with using white color to create contrast from the background and negative space to make the design pop in a small card design both in HUD and gameplay.
Software: illustrator & Affinity Designer


Merging Magic Circle
The merging mechanics and the system with the circles are to indicate where is the space for shooting in the corresponding cards to upgrade and the location for players to stand. In the current version we added in more indications after a few audiences testing during showcasing events.
Software: illustrator


Mockup
Items & Shop System
Here are the UI assets of the shop items and the UI layout design that is currently using in the shop system in game.
Software: Figma, illustrator, Unity
In-game shop system










Shop System Layout Design Variations
Final Design & Items Assets