
Eternal Quest
Work-in-Progress
Target Platform: Android
Game Genre: Idle Mobile Game
Roles & Responsibilities:
• UI Design (Styling HUD)
• UX Design (Research, Wireframe, Prototype)
• Game System & HUD overhaul/revamp from a flash game to fit in mobile
Game Summary:
Eternal Quest is a semi-idle action RPG sidescroller created and published at www.kongregate.com. This deceptively simple game has an intense depth of mechanics. Let your inner theory crafter loose as you wander the land! The game follows the adventure of a single hero who you equip, level up, skill up and guide to kill monsters and bosses. See how far your build can get... see what kind of loot you can earn... face off in PvP tournaments, defeat giant event bosses, unlock more classes and titles!


Eternal Quest was developed as a flash game where the game HUD & system need a overhaul/revamp to convert into mobile platforms. Here are some games research and analysis that I've done as case studying to develop a simplified and clean HUD for wireframing and prototyping.
UX Research
This is the high fidelity wireframes I've created for Eternal Quest. After researching a few Idle games and based on the gameplay, here are the wireframes required for the game:
Main Screens:
• Landing Screen - Choose Character
• Character Creation
• Character Statistic [Underdevelopment]
• Home
• Shop [Future Plan]
• Premium Store / Offer [Future Plan]
Gameplay:
• Adventure
• Duel [Future Plan]
• Ascension [Future Plan]
• Arena [Future Plan]
Software: Figma
Wireframe












Here are the 10 user flow documentations to demonstrate how users can interact from the wireframes above. Including:
• Character Creation
• Character Statistic
• Mail System
• Game Setting
• Return Home
• Skill Tree
• Selling items
• Equip items
• Swap items
• Swap Priorities
Software: Figma
User flow
@Created by Daisy Chan 2021