
Myndzai
Platform: Mobile (Unity Engine)
Genre: Mental Health, Serious Game
Brought to the team at prototype stage to refine and strengthen the iconography, UI assets, layout design and implementation in Unity.
Demo Showcased at:
Games 4 Change Asia Pacific 2025
PAX Together Lounge 2025


Icon Variations
Here are all the icon variations for Myndzai in the profile UI. The icon and UI's overall art direction is the ink style. We were trying to balance between the fantasy style and mental health theme.
Software: Affinity Designer
Icon & UI Assets
Here are all the icons and UI assets created in Affinity Designer and used for Unity Implementation across all the UI screens in Myndzai.
Software: Affinity Designer, Unity


Profile UI Iterations
After illustrated the new set of icons, implemented the new sprites and restructured the hierarchy in Unity. I suggested and prototyped another possible version for a game's profile UI to reduce the screen space. However, due to time limitation we didn't have time in refracturing the code and UI to create this design.
Software: Figma

UI Mockups & Unity Implementation
Here all the UI mockups that is implemented into the Unity prototype and is showcased at Games 4 Change Asia Pacific and PAX Together Lounge as part of the MIGW 2025.
Software: Affinity Designer, Unity

